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    Mobile Site and Native App Accessibility Testing workshop (Part 1)

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    Gian Wild
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    Event description

    This is part 1 of a 2-part workshop. Tickets for the second half of the workshop are available as a separate event.

    Unfortunately, when developing WCAG2, the Working Group did not envision the current world where mobile is almost ubiquitous. For example, on a mobile device there is no continual access to a keyboard (unless someone is using it as an add-on to the device – or using a Blackberry Classic). WCAG2 requires that all content be accessible to the keyboard interface, but it does not require that all content be accessible to a mouse or to a touchscreen user – which is essential on a mobile device.

    In this 3-hour Mobile Site and Native App Accessibility Testing Workshop, digital accessibility expert Gian Wild talks about the unique accessibility issues on mobile sites and mobile apps, including hover traps, VoiceOver swipe traps and zoom traps.

    Accessibility is important to all – not everyone using your mobile app, device or wearable will be fully functioning either because they have a disability, or they are simply engaged elsewhere. Gian discusses the things that are essential to avoid when designing mobile apps, devices and wearables to ensure that everyone can use them.

    This 3-hour workshop will include:

    • Mobile Accessibility Failures
    • The importance of mobile accessibility
    • How mobile accessibility differs from desktop accessibility
    • Accessibility features inherent in mobile devices
    • Mobile accessibility and relationship to WCAG2 and WCAG2.1
    • Overview of the Mobile Site Accessibility Testing Guidelines and the Native App Accessibility Testing Guidelines
    • How to test mobile sites, depending on whether they are responsive, m.dot or desktop sites
    • How to test native apps, including which OS and browser combinations to use

    Each attendee will be provided with:

    • The PowerPoint slides;
    • The Mobile Site Accessibility Guidelines, along with test cases an example passes and fails;
    • The Native App Accessibility Guidelines, along with test cases an example passes and fails;
    • Links to articles; and
    • Six months’ access to OzWiki, AccessibilityOz's database of accessibility errors, solutions, examples and code.

    What attendees should bring:

    • A mobile or tablet device
    • Headphones
    • Laptop

     What participants will learn by attending Part 1 and Part 2 of this full-day workshop:

    • The importance of mobile accessibility
    • How mobile accessibility differs from desktop accessibility
    • What an inaccessible mobile site or native app looks like
    • How to use assistive technologies, such as screen readers, grayscale and increase text on mobile devices
    • How to test a mobile site or native app for accessibility compliance
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    Hosted by Gian Wild