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How to Get Started on a Cultural Game

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Pixelles
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Fri, 15 Nov, 5am - 6am AEDT

Event description

Attendee Takeaway
Getting over self-doubt in starting a cultural game can be the biggest roadblock to making it happen. This talk covers ways to frame perspectives and overcome the mental hurdles, from the perspective of the Writer/Narrative Designer of Rooster, a point-and-click narrative adventure about the animals of the Chinese Zodiac.

Intended Audience
For anyone in game development with a great idea for a culturally-based game, needing encouragement, reassurance, and validation, even just to get started. It would be helpful if attendees are part of or have the mindset to assemble a development team. 

This online workshop is open to everyone, worldwide, and is covered by the Pixelles safer space policy.


Workshop Leader: Deborah Chantson

Currently based in Vancouver, Canada, Deb Chantson is the Writer/Narrative Designer on Rooster and the newest unannounced title at Sticky Brain Studios. Her career in games and television spans over 17 years, specializing in preschool and educational projects. She was also a Community Manager for 9 years. Deb has written for several games in development, as Co-Head Writer for an unannounced animated preschool series, blogs for Sony PlayStation, and several featured blogs on GameDeveloper.com. She is a Writers Guild of Canada member and a Certified Accessible Player Experiences® Practitioner.

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Hosted by Pixelles