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A Winter's Tale

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Goodna Community Centre
Goodna QLD, Australia
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Description

An afternoon of RPGs organised by Brisbane Social RPG and Greater Springfield Gamers.

There is 1 session with 5 games to pick from

Games on offer include:

  • Salvage Union

  • Harnmaster

  • Knight

  • Warhammer 40K: Wrath & Glory

  • Ars Magica

All welcome. No previous knowledge or experiences required.f

This event is wheelchair accessible.

GSG members: free. Non-members $5.

GSG members use code: GSG2026.

Lineup

  • Warhammer 40K: Wrath & Glory

    Warhammer 40K: Wrath & Glory

    "In the grim darkness of the far future, there is only war. A derelict Space Hulk drifts from the warp, its twisted corridors hiding an ancient xenos artifact of incalculable value. To recover it, the Imperium has dispatched the only warriors equal to the task: the Deathwatch. In this game of Warhammer 40k: Wrath & Glory you will play as warriors drawn from the greatest chapters of the Adeptus Astartes. Together your kill team must navigate the ancient halls, find whatever survivors there may be, secure the artifact, purge the xenos, and escape alive. Why play this game? The system is incredibly fast, simple to learn, and captures the fantasy of living in the 41st millennia.."

  • Downing of the Atychos - Salvage Union

    Downing of the Atychos - Salvage Union

    Explore the vast expanse of Zenthari, a world long lost to time and the effected by the endless ravages of nuclear war, environmental changes and corporate greed. You are a Salvager and part of a larger family living on your Union Crawler, a walking mech city that constantly needs repairs and upgrades. Venture out into the wasteland in your own salvaging mech, dealing with raiders, bandits and monsters to find and recover a corporate transport ship, the Atychos, after it was lost amongst a dangerous radiation snowstorm. Salvage Union is a rules-lite, narrative focused mech RPG that uses a single D20 system, easy for quick decision making and dice resolution. This game is beginner friendly with lots of room for mistakes and questions and a fun story telling environment.

  • A Winter's Knight - Knight (Reimagined)

    A Winter's Knight - Knight (Reimagined)

    An Arthurian adventure of heroic, glory-seeking knights in a mythical world suddenly thrust into a perpetual winter. Players see their knights, their armies and their heirs through epic battles, boasts and castle intrigue while unfolding the tales and entanglements of their households. Featuring amusing encounters, fierce alliances, jealous lovers and mysterious dangers, players decide how their knights will serve their liege and their fief, through cooperative storytelling aided with dice rolls and event tables. Will they be humble servents of the people or brash champions out for fame at any price? Best for players interested in role playing, story telling and spontaneous thinking. A set of dice per player (D4, D6, D8, D10, D12 and D20) will be helpful.

  • Coming Home to Harn: The Dark Heart of Winter - Harnmaster

    Coming Home to Harn: The Dark Heart of Winter - Harnmaster

    After years of adventure throughout the continent, the Company of the Stalwart Heart is coming home to the isle of Harn. Two days ago the Company at last reached the city of Cherafir, gateway to Harn, where they disembarked in a crowded and poor but very cosmopolitan district called the Alienage. Traders, travellers and adventurers stay in the Alienage waiting for permission to move on to the isle of Harn. It is now winter, in the month of Morgat, and it has been unseasonably cold and wet. A bizarre murder, an outbreak of the dancing mania disease, and rumours of a secret religion “that gets things done” swirl through the Alienage. For the Company of the Stalwart Heart this is unlikely to be a cosy and uneventful sojourn. This adventure would be fun for players who want to be introduced to the detailed and realistic world of Harn, originally created by N. Robin Crossby. We will use the new Harnmaster Roleplaying in the World of Kethira ruleset. It is a gritty d100 system. No rules knowledge is required and pre generated characters will be provided.

  • The Winter Covenant - Ars Magica

    The Winter Covenant - Ars Magica

    Lucian, I have delayed this matter longer than prudence allows, and so I now entrust it to you. Many years ago, my sodalis Octavius ex Bonisagus departed the familiar lands of Christendom to seek knowledge beyond the northern seas. Fired by equal measures of curiosity and obstinacy, he established a covenant amidst the heathen Norsemen, believing that ancient powers linger there where the old gods have not yet entirely yielded to the Cross. Our correspondence, once regular, have dwindled to silence. It has now been seven years since his last letter reached me. Such silence from Octavius is unlike him, and I find myself increasingly troubled. I therefore bid you travel north and determine the state of his covenant. If he has fallen, recover whatever books, lab notes, or enchanted devices may be preserved from neglect or plunder. Do not underestimate the lands to which you travel. The Norsemen are not merely fierce raiders, as southern chroniclers delight in claiming. They possess customs older than many kingdoms, and there are whispers that their skalds remember truths forgotten elsewhere. Show them courtesy where courtesy is returned, but reveal neither your full strength nor the deeper secrets of our Order without necessity. I suspect that the greatest danger you shall face is not steel but the remnants of older powers. The Dominion is weaker in those distant fjords than in the heart of the Empire, and things long banished elsewhere may yet walk openly beneath the pines. May Hermes guide your steps, and may your judgment prove worthy of the Gift entrusted to you. Your master, Magus Severinus ex Bonisagus Written beneath the seal of my sanctum, on the Feast of Saint Michael, the year of our Lord 1167

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Goodna Community Centre
Goodna QLD, Australia