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    Glasshouse

    MOD.
    adelaide, australia
    MOD.
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    Event description

    Set in a world in the near future, Glasshouse is a biosphere where plant and insect life thrive in an ecosystem of integrated biology and technology. Maintained by intuitive glasshouse keepers who farm water and light, the glass house is a world where biotech agriculture and drone insects work in synergy with with ancient flora and heirloom edibles.

    Glasshouse is a place where people, plants and insects enjoy a dance of interdependent survival. Participants play all three roles as they drop into a VR immersive experience as agents of interaction, choreographing energies that live within the glasshouse.


    Role 1: Keeper- Choose keeper and assist plants to grow by 

    • warming them with sun from your hand
    • Squeezing water from clouds
    • Brushing fertilizer from your palm
    • Twirling bots to herd the insects

    Role 2: Insect - Choose insect to dance and communicate with your insect friends

    • touch antennae to hear the buzz
    • climb stalks and 
    • dance dance dance

    Role 3: Plant - Choose plant to feel yourself below and above

    • wave your leaves at other plants 
    • explore above and below
    • communicate through electricity and light
    • soak up the keeper's light

    Each Glasshouse role experience is 7 minutes in duration. Should you wish to do more than one role, bookings have been allocated in 30 minute slots to allow for rests between Glasshouse role experiences for the user to have a break from the VR headset.

    It is recommended you arrive at MOD. at least 5 minutes before your session. Galleries will be open if you would like to explore the exhibition FLEX before or after your experience.

    Warning: This experience includes lighting effects that may trigger a photosensitive reaction. Do not engage in this experience if you experience epilepsy, migraines or other photosensitive conditions. If you feel unwell, ask our team for assistance.


    Age suitability 8+



    Choreography/ Scenario Design: Sarah Neville
    Developer/ 3D Graphics: Alexander DeGaris
    Interaction Design/ 3D Graphics: Daish Malani
    Composition: Matthew Thomas
    Communications/ Design: Amy Milhinch
    Performed by: Sue Hawksley, Tanya Voges, Jazz Hriskin
    Producer: Julianne Pierce
    Supported by: Arts SA, Dance Hub SA, ADT International Choreographic Centre, Nexus Arts, Digital Transformation Group University of South Australia, Stone and Chalk, Piccadilly Community Hall

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    Tickets for good, not greed Humanitix dedicates 100% of profits from booking fees to charity

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    MOD.
    adelaide, australia
    Hosted by MOD.