Queensland Games Festival – Framework Industry Panels
Description
Studio to Studio Engagement
Framework is about community resilience. The event is based on an original concept by Tony Reed that invites our wider community of game developers to talk with each other about game dev business and issues both here in Queensland, in Australia – and the world.
Featuring local industry experts and leaders as well as local developers and creatives, these panel sessions are an opportunity to share meaningful stories, experiences, and advice.
Framework is free but numbers are limited and registration is essential. Your registration includes an invite to the IGEA Networking and industry social event at the end of the evening.
More information: https://www.queenslandgamesfestival.com/studios-industry/
Schedule
- 4:30 pm - 5:00 pm
Welcome to Framework
Acknowledgement of Country and Welcome to Framework: The vision – and the need. Presented by brIGDA and the Queensland Games Festival organisers featuring Jens Schroeder (IGEA).
- 5:00 pm - 5:50 pm
Panel – Survive, Adapt, Ship, Repeat
Hosted by: Jon Cartwright, GameConsulting Indie developers are at the heart of the Australian and local QLD industry. Whilst hugely successful indie games like Unpacking and Untitled Goose Game garner headlines and sell millions, how do other developers continue to make games, and what’s the market like out there in these troubling times? Join 5 local QLD indie developers for a frank discussion about development, wishlists, sales, and what success looks like for them. Featuring: Brent Waller (5 Lives Studios), Hay Lee (In Shambles Studio), Patrick Klug (Greenheart Studios), Riley Neville (Sbug Games), Tex Barnes (Owl Machine).
- 6:00 pm - 6:50 pm
Panel – We Have No Idea How We Got Here (And Neither Will You)
Hosted by: Simon Slee, Xsolla No two paths into the games industry look the same. Some people planned it. Most didn’t. Join five local experienced developers — across indie, mid-size, and AAA — for an honest look at the careers they actually had versus the ones they expected. From accidental pivots to deliberate bets, this panel is less a roadmap and more a field report from people who figured it out as they went. Featuring: Cheryl Vance (Prideful Sloth), Louis Van Dyke (Growing Games), Cade Franklin (Spitfire Interactive), Morgan Jaffit (Big Sky Creative), Kendra McCarthy (Tantalus North)
- 7:00 pm - 8:00 pm
Technically Games presents Lightning Talks
Technically Games is proud to present Lightning Talks @ Queensland Games Festival! We’re looking for speakers to join us at Framework 26th June as part of the Queensland Games Festival! Speakers can talk about a niche topic within 5 minutes. This can range from art, audio, narrative, programming, or other topics relevant to the games industry. Lightning Talks is our way of bringing you bite-sized content to get creative minds buzzing: discover a detail you’d never noticed before, make a new connection, or bring your hyper-focus onto the stage for like-minded devs to share! #lightningtalks The call for submissions is open via the Queensland Games Festival Industry page: https://www.queenslandgamesfestival.com/studios-industry/
- 8:00 pm - 9:00 pm
Networking in the Bar Alto - Hosted by the IGEA
Join us for some networking and to continue the conversations. Networking kindly sponsored by the IGEA
Tickets for good, not greed Humanitix dedicates 100% of profits from booking fees to charity


