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    The End Jenga Championship


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    Event description

    Welcome to the inaugural 'The End' Jenga Championship

    Jenga is a game of physical and mental skill! 

    Who will raise the trophy? Who will have the bragging rights? Who will take home the cash?

    Sunday the 5th of November is your time to shine - whether you want to fly solo or gather your bestie to make a team

     $250 Cash prize - "The End Jenga Champion" Trophy - Big Ups

    We'll have some extra special liquid treats and some tasty bar snacks too

    Register you or your team now and spread the word - xx The End crew

    RULES & IMPORTANT INFO

    $5 per person entry in competition - spectators free

    Individuals or teams of two only 

    Individuals may only play on one team. 

    All equipment is provided.

    The day is about fun & friendly competitiveness  - Please play the game with that in mind.

    Team captains are encouraged to speak with the game master regarding rules or questions. If players attempts to dispute, a warning may be issued. Subsequently, an unsportsmanlike conduct penalty may be called and a forfeiture may be ruled.

    A best of three games (first team to win two games) will determine the winner of the match. Matches are scheduled every 15 minutes. 
    Games are played until the tower falls. The team that causes the tower to fall will receive a loss for that game.

    Game Play

    1. A coin toss will precede the match, with the winner having the choice of picking the order of play. The order will then shuffle for the 2nd and 3rd game (if necessary).
    2. The object is to strategically place your blocks so that your opponent causes the tower to fall.
    3. Teams should alternate players for each turn. For example, player A1 moves first, followed by player B1, then A2, then B2.
    4. Players may only use one hand at all times. A player may swap hands as long as two hands are never used.
      • Penalty for two hands –another block must be taken, however, the opposing team chooses which block that teams removes.
    5. Only 1 block should be taken each turn. Blocks may be taken from any tower level other than the one below an incomplete level.
    6. The removed block should be placed at the topmost level of the tower. 
    7. The next player’s turn begins after 10 seconds or whenever they touch the tower, whichever comes first.
    8. If a block is removed and not used, it must be replaced from where it was taken, unless doing so makes the tower fall.
    9. The game ends when a player’s move causes the tower to fall or a block to fall out of the tower (other than the one the player is moving).

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