TTRPGs at Collector Con 22nd November 2026
Description
Welcoming first-time and returning players to COLLECTOR CON Sunday 22nd November at Penrith Valley Regional Sports Centre! Team-up with experienced gaming veterans to join one or more of our tabletop role-playing games sessions.
Our Game Masters have prepared a range of games tailored for you to dive into with your fellow adventurers, including classic systems such as Dungeons & Dragons and Call of Cthulhu, alongside newer games like Daggerheart and more! Read the Lineup for more details of each game.
Sign up today for exciting, inclusive and family friendly gaming, with morning and afternoon adventures available for all levels of experience.
Please note this only gets you a seat at the TTRPG tables, you will need to purchase a ticket to Collector Con through https://collectorcon.com.au/
Lineup
GM Cory running Call of Cthulhu all day adventure (2 sessions)
Terror on Mt Washington "It’s January 1927 and it’s the coldest it’s been in years with record snowfalls causing avalanches throughout the Appalachians. Dr William Dryer a Geologist from Miskatonic University has heard of a particularly large avalanche near the Weather Station on Mt Washington, New Hampshire. It has revealed some very interesting geology including some possibly man-made formations. Desperate to get the jump on the University of New Hampshire he asks the investigators to accompany him to Mt Washington to review the site as soon as possible. As the investigators approach Mt Washington, the weather worsens, and the investigators soon find out that something is trapped on the mountain with them and it is VERY unfriendly… "
GM Ian running Daggerheart all day adventure (2 sessions)
A Dance in Crimson The Dead Three cult is revealed! While searching a masquerade ball for an ally who can help bring the hidden villains, your decadent hosts revealed their true agenda: to hunt down and slay all their guests in a glorious sacrifice to their evil gods! Among panicked folk desparately trying to flee the cultists' blades, will your crew be able to save anyone from this macabre ritual - or even escape with their lives? The final chapter in 2026’s introductory Daggerheart series, Rise of the Dead Three, at Collector Con, with a mix of social intrigue, detective work and deadly combat. Recommended for ages 16+ due to adult themes.
GM Pete S running Call of Cthulhu morning and afternoon sessions
Sinking Hope A hearty breakfast, a lightning strike, and a descent into the dark—just an average Tuesday in Mount Hope, NJ. Except now it’s 1926, you’re trapped 1,000 feet underground, and the surface is a century away. Deep beneath the fractured crust, an unseen cosmic hunger stirs, playing a deadly game of echoes in the pitch black. Will your modern instincts keep you alive, or will the roaring twenties claim another victim? * Modern meets 1920s Call of Cthulhu Horror (TTRPG) * Beginners welcome! Pre-made characters and rules taught as we play
GM Lily running Dungeons & Dragons 5e morning and afternoon sessions
Something's Rotten in Denmarsh Recently, a foul smell has overtaken the city of Denmarsh, creeping through the storm drains, making the town's water supply grow rank. The ruling body of the city have put out notice of a reward for anyone who can purify the city's water source and deal with the horrible stench. Mix of RP and combat encounters.
GM Peter E running D&D 5e morning and afternoon sessions
My Cabbages! (morning) A stall in the city has had their cabbage supply interrupted, find out what is going on. They're doing it on porpoise! (afternoon) A large group of dolphins has been pushing all fishing boats back to the docks. Noone can fish. Find out what's wrong.
GM John C running Honey Heist (am) and Dungeon & Dragons 5e (pm)
Bears With a Plan (Honey Heist, morning) "You’ve saved the realm eleven times. Today, put the Player’s Handbook down and come rob a honey convention. It’s Honeycon. You have a complex plan that requires precise timing. You are also a goddamn bear. No prep, no experience, no spell lists. Just a crew of bears in questionable hats, a heist that is absolutely going to go sideways, and a very real chance your best friend sells you out for a jar of honey. If you can make a bad decision with confidence, you’re qualified. New to roleplaying? Perfect. Lots of laughs and best memories guaranteed The Debt Collector (D&D, afternoon) "There are worlds beyond your world. Places where roads lead nowhere, doors open onto impossible destinations, and the rules of reality are merely suggestions. The Debt Collector is a fast-paced Planescape adventure that takes your party beyond the familiar and into the Outlands, Sigil, and worlds beyond imagination. The only question is simple: What happens when you step through the door?"
GM Paul running Dungeons & Dragons 5e morning session
The smoke inside the Gambling Golem is thick with stale ale and low-stakes desperation. Money changes hands under dim lantern light until the front door crashes inward, shattering the quiet hum. A bloody shape tumbles over the threshold and crawls straight to your table. Cards freeze. Brottor Ironbeard reaches for his iron cosh beneath the bar as the wounded goblin looks up with bloodshot eyes. "Help me," he croaks. "I’ll make you rich!" He rasps of an abandoned wizard tower in the Starmetal Hills, a slain beast, and a pile of dragon gold left unguarded after a tribal feud. To claim it, you must decide if you can trust a desperate monster and find a way to get him past Constable Stormrider before she throws you all in irons. A second level adventure. Beginner to advanced welcome. All ages welcome. Please notify me of any special needs so I can cater for them.
Tickets for good, not greed Humanitix dedicates 100% of profits from booking fees to charity